When objects are placed behind or beneath a masked landscape and r.Lumen.HardwareRayTracing.SurfaceCacheAlphaMasking is enabled, the direct light evaluation is incorrect.
There are two workarounds, but one of them only works in UE 5.6 and up:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-347428 in the post.
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Component | UE - Graphics Features - Lumen |
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Affects Versions | 5.5 |
Created | Oct 5, 2025 |
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Updated | Oct 7, 2025 |