An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones.
This does not occur when the bones have different names.
RESULT:
Ensure.
UE4Editor_Persona!FBoneDescription::CalculateScore() bonemappinghelper.cpp:59
UE4Editor_Persona!FBoneMappingHelper::TryMatch() bonemappinghelper.cpp:203
UE4Editor_Persona!SRigWindow::OnAutoMapping() srigwindow.cpp:601
UE4Editor_Persona!TMemberFunctionCaller<SRigWindow,FReply() delegateinstanceinterface.h:161
UE4Editor_Persona!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SRigWindow,FReply() tuple.h:115
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SRigWindow,0,FReply __cdecl() delegateinstancesimpl.h:317
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:521
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4931
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4920
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5378
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5358
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1631
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1977
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:750
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:672
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2795
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
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What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34776 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.13, 4.14 |
Target Fix | 4.13 |
Created | Aug 16, 2016 |
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Resolved | Aug 17, 2016 |
Updated | May 18, 2020 |