Description

After Generating Proxy Meshes for an HLOD cluster, Force View will be enabled for it. The user will have to disable Force View to see the LOD actor's behavior in the level.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level TM-HLOD.
  3. In the World Settings, enable HLOD.
  4. In the menu bar, click on Window > HLOD Outliner.
  5. Click on the plus button for HLOD Setup.
  6. Click Generate Clusters.
  7. Click Generate Proxy Meshes.
  8. Select LODActor_0.

RESULT:

Force View is enabled for the cluster.

EXPECTED:

Force View to be disabled by default.

WORKAROUND:

Disable Force View (right-click the cluster and select Force View).

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-34807 in the post.

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Fixed
ComponentTools - HLOD
Affects Versions4.13
Target Fix4.13
Fix Commit3091962
Main Commit3109685
Release Commit3091962
CreatedAug 17, 2016
ResolvedAug 17, 2016
UpdatedApr 27, 2018