Description

Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation.

Steps to Reproduce
  1. Open Strategy Game in UE4
  2. PIE
  3. Select an empty tower and select a fire tower
  4. Once the fire tower is complete, click and hold down on the tower to charge it
  5. Release the mouse button (fire audio is playing)
  6. Zoom in on the fire tower
    Result: Fire audio is louder as the camera zooms in.
  7. Exit PIE
  8. Select standalone game
  9. Select an empty tower and select a fire tower
  10. Once the fire tower is complete, click and hold down on the tower to charge it
  11. Release the mouse button (fire audio is playing)
  12. Zoom in on the fire tower
    Result: Fire audio stays at the same level even after zooming in.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-34850 in the post.

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Unresolved
ComponentDocs - Samples
Affects Versions4.13
Target Fix4.24
CreatedAug 17, 2016
UpdatedJul 30, 2019