Description

Nanite spline meshes deforming along the world normal vector do not use the same world normal as a non-Nanite spline mesh. This results in inconsistent behavior between Nanite and non-Nanite spline meshes with the same Material applied.

Steps to Reproduce

1. Download the attached test project and open.
2. Observe the traditional static and spline meshes (white), and the Nanite static and spline meshes (red)
3. Observe that the Nanite spline meshes do not deform in the same way as the traditional spline meshes, despite using the same Material, which only offsets along the World Normal.

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Fixed
ComponentUE - Graphics Features - Nanite
Affects Versions5.7
Target Fix5.8
Fix Commit49973095
CreatedOct 13, 2025
ResolvedJan 20, 2026
UpdatedJan 23, 2026
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