Actors attached to a skeleton imported through a FBX file with the Front Facing X-Axis option enabled are flipped when the skeleton is animated.
Repro steps:
Actual result: The prop attached to bones will now appear flipped.
Expected result: The prop is not flipped.
See video [Link Removed] for details on repro steps
Note that the static mesh actor is not flipped if Front Facing X-Axis is disabled in all the above steps.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-348986 in the post.
| 0 |
| Component | UE - Anim - Runtime |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Created | Oct 15, 2025 |
|---|---|
| Updated | Oct 29, 2025 |