Description

The morph functionality fails to change when the skinned mesh contains more than one UV channel in a Customizable Object.

Steps to Reproduce

A sample project demonstrating this issue is attached.

The project includes two skinned meshes — one with a single UV channel and another with two UV channels. Each mesh has an assigned morph target.

Additionally, there are two customization instances: CO_Cube_1uv_Inst and CO_Cube_2uv_Inst.

When modifying the parameter 'Param', the morph updates correctly in CO_Cube_1uv_Inst but does not update in CO_Cube_2uv_Inst.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-349204 in the post.

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.6
CreatedOct 16, 2025
UpdatedOct 16, 2025
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