Description

Crane Yaw value affects attached Camera Rotation.

My expectation is based on the fact that Crane Pitch leaves the camera level

Steps to Reproduce

1. Add a Crane Camera Rig to the level
2. Add a Cine Camera to the level
3. Attach the camera to the crane
4. Zero out the translation and rotation values on the camera
5. Select the Crane Rig
6. Adjust the Crane Yaw value

Result: The camera has rotated with the rig.
Expected: Camera maintains it's original rotation values. Only translation is affected

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-34924 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.124.134.14
Target Fix4.14
Fix Commit3099739
Main Commit3117035
CreatedAug 18, 2016
ResolvedAug 24, 2016
UpdatedMay 2, 2018