Crane Yaw value affects attached Camera Rotation.
My expectation is based on the fact that Crane Pitch leaves the camera level
1. Add a Crane Camera Rig to the level
2. Add a Cine Camera to the level
3. Attach the camera to the crane
4. Zero out the translation and rotation values on the camera
5. Select the Crane Rig
6. Adjust the Crane Yaw value
Result: The camera has rotated with the rig.
Expected: Camera maintains it's original rotation values. Only translation is affected
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34924 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3099739 |
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Main Commit | 3117035 |
Created | Aug 18, 2016 |
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Resolved | Aug 24, 2016 |
Updated | May 2, 2018 |