Description

Camera is flipped when keying from negative to positive Crane Pitch

Steps to Reproduce

1. Create a Crane Rig
2. Attach a Cine Camera too it, zero out the transformations
3. Add the Crane Rig to Sequencer
4. Add a Crane Pitch Track
5. Change the Crane Pitch to -20 (and key it if auto-key is disabled)
6. Move the slider to 50 frames
7. Change the Crane Pitch to 80 (and key it if auto-key is disabled)
8. Move the viewport camera to look at the cine camera

Result: Cine camera is flipped upside down. If you select it, it'll still read 0 for translate and rotate
Expected: Camera remains right side up

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.124.134.14
Target Fix4.14
Fix Commit3099527
Main Commit3117035
CreatedAug 19, 2016
ResolvedAug 24, 2016
UpdatedMay 2, 2018