Developer Notes

Inside the foliage tool, QA-Foliage-CullDistance has Static mobility so its shadows are baked into the shadowmaps and will always be rendered.
Changing the mobility to Movable, setting Cast Dynamic Shadow and rebuilding lighting restores the behavior

Description

Watching GIF displayed in test case, the shadows disappear with the meshes.

Steps to Reproduce
  1. Open QAGame in UE4Editor
  2. Click File > Open Levels > QA-Foliage
  3. Focus on example 1.9 Procedular Foliage Cull Distance
  4. In Content Browser, double click on QA-FoliageCullDistance
    • Content/Foliage/Procedural
  5. Under Instance Settings set Cull Distance Min and Max to 2048
  6. In Level Editor Toolbar select Build
    • Lighting is rebuilt
  7. Move the camera back away from example 1.9

Result: Procedural Foliage Instances are no longer visible but their shadows remain, no matter the distance

Expected: Shadows to disappear with mesh

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34988 in the post.

0
Login to Vote

Non-Issue
CreatedAug 20, 2016
ResolvedAug 22, 2016
UpdatedJul 14, 2021