We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize.
However, Static mesh and HLOD are using ScreenSize name for Screen area calculation.
We want to make sure this is using same ScreenSize.
1. Consolidate static/skeletal/HLOD to use same screen size calculation
2. Make sure screen size calculation is resolution agnostic since tweaking can be more determined that way instead of based on certain resolution
3. Make sure this doesn't clamp at 1. Makes it impossible to tweak for more than 1. We want to be able to set LOD when zoomed in.
4. Should support backward compatibility for staticmesh/HLOD system to recalculate old version to new version
We'll wait until Brian's change come in to Dev-Framework, and then clean up. Check with him before starting the work.
--Lina,
Code task entered as bug.
Needs basic verification pass however, e.g.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35028 in the post.
2 |
Component | OLD - Anim |
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Target Fix | 4.15 |
Fix Commit | 3177819 |
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Main Commit | 3182044 |
Created | Aug 22, 2016 |
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Resolved | Oct 28, 2016 |
Updated | May 18, 2020 |