Description

"UPrimitiveComponent::bStaticWhenNotMoveable"'s category is set to Lighting, not Physics. This causes it to be hidden when lighting-related properties are hidden, even though it controls physics state creation. This is also the case on //UE5/Main, CL: 47305925, the latest revision of the file.

Steps to Reproduce

1. Open PrimitiveComponent.h
2. Find the member variable "bStaticWhenNotMoveable"
3. Examine its usage and its comment
4. Observe that it affects Physics body creation
5. Observe that the category is "Lighting", not "Physics"

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Unresolved
Affects Versions5.7
CreatedOct 24, 2025
UpdatedOct 24, 2025
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