This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Assertion failed: bSuccess [Link Removed] [Line: 390]
Source Context:
376 { 377 if (!FFileHelper::SaveStringToFile(*HeaderSource, *ConversionRecord.GeneratedHeaderPath)) 378 { 379 bSuccess &= false; 380 ConversionRecord.GeneratedHeaderPath.Empty(); 381 } 382 HeaderSource->Empty(HeaderSource->Len()); 383 } 384 else 385 { 386 ConversionRecord.GeneratedHeaderPath.Empty(); 387 } 388 389 check(bSuccess); 390 ***** if (bSuccess) 391 { 392 GetManifest(PlatformName).GatherModuleDependencies(ForConversion->GetOutermost()); 393 } 394 395 BackendPCHQuery.Unbind(); 396 } 397 398 void FBlueprintNativeCodeGenModule::GenerateStubs() 399 { 400 TSet<TAssetPtr<UBlueprint>> AlreadyGenerated; 401 while (AlreadyGenerated.Num() < StubsRequiredByGeneratedCode.Num()) 402 { 403 const int32 OldGeneratedNum = AlreadyGenerated.Num(); 404 for (TAssetPtr<UBlueprint>& BPPtr : StubsRequiredByGeneratedCode) 405 {
Most recent user affected CL: 3039270
This is a commandlet crash.
Try to nativize an blueprint that generates compilation error.
UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [blueprintnativecodegenmodule.cpp:391] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() [blueprintnativecodegenmodule.cpp:297] UE4Editor_UnrealEd!UCookOnTheFlyServer::CookByTheBookFinished() [cookontheflyserver.cpp:3941] UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() [cookontheflyserver.cpp:2058] UE4Editor_UnrealEd!UCookCommandlet::NewCook() [cookcommandlet.cpp:1375] UE4Editor_UnrealEd!UCookCommandlet::Main() [cookcommandlet.cpp:679] UE4Editor_Cmd!FEngineLoop::PreInit() [launchengineloop.cpp:1780] UE4Editor_Cmd!GuardedMain() [launch.cpp:114] UE4Editor_Cmd!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor_Cmd!WinMain() [launchwindows.cpp:200] UE4Editor_Cmd!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35051 in the post.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.14 |
Created | Aug 22, 2016 |
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Resolved | Sep 12, 2016 |
Updated | Apr 27, 2018 |