Description

Some components continue to dirty the navigation state even if

bCanEverAffectNavigation

is unchecked. Behavior appears very similar to an existing bug, [Link Removed] ([Link Removed]), which involves a StaticMeshComponent, but in this case it’s reproducible using a BoxCollisionComponent instead.

Steps to Reproduce

1. Create an empty level with a

Plane

and a

NavMeshBoundsVolume

covering the plane.
2. Create a

Blueprint

derived from

Actor

.
3. Add a

BoxCollisionComponent

to the Blueprint.
4. Set the component’s collision preset to BlockAll.
5. Place an instance of this Blueprint in the level and uncheck

bCanEverAffectNavigation

on the instance.
6. Move the object around.
7. Rebuild the navmesh and enable navigation debug.

Expected Behavior

The NavMesh should generate across the entire plane without any gaps.

Actual Behavior

The NavMesh is generated with holes, and navigation debug shows “fake” blocking objects, even though

bCanEverAffectNavigation

is disabled.

Steps to Reproduce

Steps to Reproduce

Steps to Reproduce

1. Create an empty level with a

Plane

and a

NavMeshBoundsVolume

covering the plane.
2. Create a

Blueprint

derived from

Actor

.
3. Add a

BoxCollisionComponent

to the Blueprint.
4. Set the component’s collision preset to BlockAll.
5. Place an instance of this Blueprint in the level and uncheck

bCanEverAffectNavigation

on the instance.
6. Move the object around.
7. Rebuild the navmesh and enable navigation debug.

Expected Behavior

The NavMesh should generate across the entire plane without any gaps.

Actual Behavior

The NavMesh is generated with holes, and navigation debug shows “fake” blocking objects, even though

bCanEverAffectNavigation

is disabled.

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Unresolved
ComponentUE - AI - Navigation
Affects Versions5.65.7
Target Fix5.8
CreatedOct 26, 2025
UpdatedOct 28, 2025
View Jira Issue