This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Assertion failed: WorldSettings != nullptr [Link Removed] [Line: 1781] /Engine/Transient.World_3:PersistentLevel
Source Context:
1766 if (DefaultBrush != nullptr) 1767 { 1768 checkf(DefaultBrush->GetBrushComponent(), *GetPathName()); 1769 checkf(DefaultBrush->Brush != nullptr, *GetPathName()); 1770 } 1771 } 1772 return DefaultBrush; 1773 } 1774 1775 1776 AWorldSettings* ULevel::GetWorldSettings(bool bChecked) const 1777 { 1778 if (bChecked) 1779 { 1780 ***** checkf( WorldSettings != nullptr, *GetPathName() ); 1781 } 1782 return WorldSettings; 1783 } 1784 1785 void ULevel::SetWorldSettings(AWorldSettings* NewWorldSettings) 1786 { 1787 check(NewWorldSettings); // Doesn't make sense to be clearing a world settings object 1788 if (WorldSettings != NewWorldSettings) 1789 { 1790 // We'll generally endeavor to keep the world settings at its traditional index 0 1791 const int32 NewWorldSettingsIndex = Actors.FindLast( NewWorldSettings ); 1792 if (NewWorldSettingsIndex != 0) 1793 { 1794 if (Actors[0] == nullptr || Actors[0]->IsA<AWorldSettings>()) 1795 {
Most recent user affected CL: 3039270
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Repro steps unknown
UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1781] UE4Editor_Engine!UWorld::GetWorldSettings() [world.cpp:3601] UE4Editor_Engine!UWorld::IsPaused() [leveltick.cpp:399] UE4Editor_Engine!FSceneViewFamily::FSceneViewFamily() [sceneview.cpp:1900] UE4Editor_UnrealEd!UBlueprintThumbnailRenderer::Draw() [blueprintthumbnailrenderer.cpp:94] UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() [objecttools.cpp:3827] UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() [assetthumbnail.cpp:969] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:15] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1118] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:368] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2775] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35064 in the post.