This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Assertion failed: WorldSettings != nullptr [Link Removed] [Line: 1781] /Engine/Transient.World_3:PersistentLevel
Source Context:
1766 if (DefaultBrush != nullptr)
1767 {
1768 checkf(DefaultBrush->GetBrushComponent(), *GetPathName());
1769 checkf(DefaultBrush->Brush != nullptr, *GetPathName());
1770 }
1771 }
1772 return DefaultBrush;
1773 }
1774
1775
1776 AWorldSettings* ULevel::GetWorldSettings(bool bChecked) const
1777 {
1778 if (bChecked)
1779 {
1780 ***** checkf( WorldSettings != nullptr, *GetPathName() );
1781 }
1782 return WorldSettings;
1783 }
1784
1785 void ULevel::SetWorldSettings(AWorldSettings* NewWorldSettings)
1786 {
1787 check(NewWorldSettings); // Doesn't make sense to be clearing a world settings object
1788 if (WorldSettings != NewWorldSettings)
1789 {
1790 // We'll generally endeavor to keep the world settings at its traditional index 0
1791 const int32 NewWorldSettingsIndex = Actors.FindLast( NewWorldSettings );
1792 if (NewWorldSettingsIndex != 0)
1793 {
1794 if (Actors[0] == nullptr || Actors[0]->IsA<AWorldSettings>())
1795 {
Most recent user affected CL: 3039270
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Repro steps unknown
UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1781] UE4Editor_Engine!UWorld::GetWorldSettings() [world.cpp:3601] UE4Editor_Engine!UWorld::IsPaused() [leveltick.cpp:399] UE4Editor_Engine!FSceneViewFamily::FSceneViewFamily() [sceneview.cpp:1900] UE4Editor_UnrealEd!UBlueprintThumbnailRenderer::Draw() [blueprintthumbnailrenderer.cpp:94] UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() [objecttools.cpp:3827] UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() [assetthumbnail.cpp:969] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:15] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1118] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:368] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2775] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35064 in the post.