When an FBX is imported with multiple animations, selecting any animation in the content browser and choosing the Reimport option will replace the selected animation with the first animation from the FBX. If multiple animations are selected at once, all will be replaced in the same manner.

Steps to Reproduce
  1. Open UE4 Editor (any project)
  2. Import attached files into project
    • Ensure checkbox for Import Animations is checked
  3. In the content browser, right click "PolyBudgetMan-Master_Anim_Armature_Walking" and choose Reimport

Animation is changed to the same as PolyBudgetMan-Master_Anim_Armature_Dieing

Reimport updates the same animation instance

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Affects Versions4.12.5
Target Fix4.14
Fix Commit3101837
Main Commit3133983
CreatedAug 23, 2016
ResolvedAug 25, 2016
UpdatedMay 2, 2018