A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings.
These artifacts do not appear when using the Paper2D texture settings (Nearest filter).
1. Open attached project.
2. Open the 'PS_SpriteSheet' and 'TP_SpriteSheet'
3. Set the Texture > Filter setttings to Bilinear
4. Open any of the previously created sprites.
Outcome Color artifacts appear around the border of the sprites
Expected The sprites appear a bit blurred due to the Bilinear filtering
Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.12.5, 4.13 |
Created | Aug 23, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |