Description

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings.

These artifacts do not appear when using the Paper2D texture settings (Nearest filter).

Steps to Reproduce

1. Open attached project.
2. Open the 'PS_SpriteSheet' and 'TP_SpriteSheet'
3. Set the Texture > Filter setttings to Bilinear
4. Open any of the previously created sprites.

Outcome Color artifacts appear around the border of the sprites

Expected The sprites appear a bit blurred due to the Bilinear filtering

Have Comments or More Details?

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Won't Fix
ComponentUE - Gameplay - Paper2D
Affects Versions4.12.54.13
CreatedAug 23, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021