Description

When HitLighting is enabled, SBT commit is running on the Graphic Queue, and the pass "LumenSceneLighting->offscreenshadows->LumenDirectLightingHardwareRayTracingRGS" that uses SBT could run on the AsyncCompute Queue, so the fence Context.BatchedSyncPoints.ToWait.Emplace(Buffer->UploadResourceDataViaCopyQueue(Context, &Data)) is not guaranteed that the LumenDirectLightingHardwareRayTracingRGS runs after the copy queue.

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Unresolved
CreatedOct 28, 2025
UpdatedMay 28, 2026
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