CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1).
Just need to change a FMath::Min to FMath::Max.
Expected: The number of LODs should be the same as the mesh with the least number of LODs.
Actual: The number of LODs is always 1.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to have a sound cue follow a PlayerController along a spline?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to capture a screen Use CineCameraComponent without SceneComponent2d
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35105 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.14 |
Created | Aug 23, 2016 |
---|---|
Resolved | Aug 25, 2016 |
Updated | Apr 27, 2018 |