Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints.
Frequency: 5/5
Notes If nativize blueprints is turned off, the packaged project works as expected.
[Link Removed]
Results
Packaged project crashes
Expected
Project remains open and runs function Play Wrappers Sound
MachineId:409D523543AE785961A2788C698A2F90
EpicAccountId:1558531203f84e81b70959b8a59badef
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804]
Array index out of bounds: 0 from an array of size 0
NativizeCrash!FDebug::AssertFailed()
NativizeCrash!UBP_GlobalWrappers_C_pf3688439234::bpfPlayWrappersSound_pf() [c:\users\adam.davis\desktop\nativizecrash\intermediate\windowsnoeditor\nativizedassets\source\nativizedassets\private\bp_globalwrappers__pf3688439234.cpp:302]
NativizeCrash!ABP_Test_C_pf3688439234::execbpfExecuteUbergraph_BP_Test_pf_0() [c:\users\adam.davis\desktop\nativizecrash\intermediate\windowsnoeditor\nativizedassets\source\nativizedassets\public\bp_test__pf3688439234.h:10]
NativizeCrash!UFunction::Invoke()
NativizeCrash!UObject::ProcessEvent()
NativizeCrash!AActor::ProcessEvent()
NativizeCrash!FLatentActionManager::TickLatentActionForObject()
NativizeCrash!FLatentActionManager::ProcessLatentActions()
NativizeCrash!UWorld::Tick()
NativizeCrash!UGameEngine::Tick()
NativizeCrash!FEngineLoop::Tick()
NativizeCrash!GuardedMain()
NativizeCrash!GuardedMainWrapper()
NativizeCrash!WinMain()
NativizeCrash!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Bullet replication problem. The players sees each other but does not see the bullet
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35110 in the post.
1 |
Component | UE - Gameplay - Blueprint Runtime |
---|---|
Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3124405 |
---|---|
Main Commit | 3131171 |
Created | Aug 23, 2016 |
---|---|
Resolved | Sep 14, 2016 |
Updated | Apr 27, 2018 |