I initially noticed this when I had it set to a single process, but the same error was occurring when I had single process turned off.
To double check that Seamless travel was enabled I ran the console command "displayall GameMode bUseSeamlessTravel". Since it was enabled I was expecting to travel to the map I was on (restart essentialy). I tried this travel with both Highrise and Sanctuary.
Repro:
Result:
Server travel does not occur and "LogWorld:Warning:ServerTravel: Seamless travel currently NOT supported in single process PIE" appears in output log.
Expect:
Server and client travel to the Highrise map
Frequency:
100%
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35112 in the post.
21 |
Component | UE - Networking |
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Affects Versions | 4.13 |
Created | Aug 23, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |