Description

When using Virtual Shadow Maps (VSM), widgets placed in world space do not cast any shadows.
The same widgets correctly cast shadows when the Shadow Method is set to Shadow Maps instead of VSM.

Steps to Reproduce
  1. Create a new Material and set its Material Domain to User Interface.
  2. Create a new Blueprint Actor, add a Widget Component, and assign the created material to it.
  3. Place the Blueprint Actor into the level.

Actual Result:
The widget does not cast any shadow.

Expected Result:
The widget should cast a shadow in the scene.

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Unresolved
ComponentUE - Graphics Features - Shadows
Affects Versions5.65.7
Target Fix5.8
CreatedOct 29, 2025
UpdatedOct 31, 2025
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