Implemented a setting that will make audio tracks play via the native OS sound mixer instead of the Sound Wave asset.
If this setting is enabled, the assigned Sound Wave will be ignored by the MediaPlayer, and audio is played directly by the OS. This will allow for high-quality audio playback in full screen video playback scenarios. There is no volume control at this time.
1) Play a video with an audio track in PIE or standalone game
Most of the time it works fine, but sometimes the audio quality is really bad (lots of clicks and cracks).
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35124 in the post.
0 |
Component | Media Framework |
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Target Fix | 4.13 |
Created | Aug 23, 2016 |
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Resolved | Aug 23, 2016 |
Updated | May 2, 2018 |