In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else.
I couldn't reproduce this issue in 4.13.
RESULT:
The value resets to 0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35126 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Aug 23, 2016 |
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Resolved | Sep 20, 2016 |
Updated | Apr 27, 2018 |