In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else.
I couldn't reproduce this issue in 4.13.
RESULT:
The value resets to 0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35126 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.14 |
| Created | Aug 23, 2016 |
|---|---|
| Resolved | Sep 20, 2016 |
| Updated | Apr 27, 2018 |