Description

In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else.

I couldn't reproduce this issue in 4.13.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Add a static mesh to the level.
  3. In the mesh's Details, click the checkbox for MassInKg.
  4. Set a value to something other than 0 and press Enter.

RESULT:

The value resets to 0

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35126 in the post.

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Cannot Reproduce
ComponentUE - Simulation - Physics
Affects Versions4.14
Target Fix4.14
CreatedAug 23, 2016
ResolvedSep 20, 2016
UpdatedApr 27, 2018
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