When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931
Note : I've attached a 4.12.5 version of the project (SSR412) for comparison.
RESULT
you will see a dark band across the horizon (see screenshot for comparison to 4.12.5)
EXPECTED
No dark band across horizon
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3123617 |
---|---|
Main Commit | 3154728 |
Created | Aug 23, 2016 |
---|---|
Resolved | Sep 13, 2016 |
Updated | May 2, 2018 |