Description

Character mesh does not stay with its skeleton when exporting a sequence to maya

Steps to Reproduce
  1. Open QAGame
  2. Open QA-Sequencer
  3. Open Sequener_AssignActor
  4. In sequencer select General Option > Export
  5. Open exported import the FBX in maya (set maya time settings to 30)
  6. Play the animation in maya

Result: The characters mesh animates twice as far as the skeleton

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-35174 in the post.

1
Login to Vote

Fixed
ComponentAnim - Sequencer
Affects Versions4.13
Target Fix4.14
Fix Commit3120587
Main Commit3149180
Release Commit3159180
CreatedAug 24, 2016
ResolvedSep 11, 2016
UpdatedMay 2, 2018