Character mesh does not stay with its skeleton when exporting a sequence to maya
Result: The characters mesh animates twice as far as the skeleton
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35174 in the post.
| 1 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.14 |
| Created | Aug 24, 2016 |
|---|---|
| Resolved | Sep 11, 2016 |
| Updated | May 2, 2018 |