Character mesh does not stay with its skeleton when exporting a sequence to maya

Steps to Reproduce
  1. Open QAGame
  2. Open QA-Sequencer
  3. Open Sequener_AssignActor
  4. In sequencer select General Option > Export
  5. Open exported import the FBX in maya (set maya time settings to 30)
  6. Play the animation in maya

Result: The characters mesh animates twice as far as the skeleton

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ComponentAnim - Sequencer
Affects Versions4.13
Target Fix4.14
Fix Commit3120587
Main Commit3149180
Release Commit3159180
CreatedAug 24, 2016
ResolvedSep 11, 2016
UpdatedMay 2, 2018