Description

Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it.

This crash seems to only occur if Don't Create Shape is enabled on the Wheel Class.

Steps to Reproduce
  1. Download and extract the attached project.
  2. Open it in editor.
  3. Play in viewport.

RESULT:

Crash.

Callstack

UE4Editor_Engine!<lambda_7bf1ac9f4611b36b0c90620f5b8aac7b>::operator() wheeledvehiclemovementcomponent.cpp:393
UE4Editor_Engine!FPhysXSupport<1>::ExecuteOnPxRigidDynamicReadWrite<<lambda_7bf1ac9f4611b36b0c90620f5b8aac7b> >() physxpublic.h:311
UE4Editor_Engine!UWheeledVehicleMovementComponent::SetupWheels() wheeledvehiclemovementcomponent.cpp:414
UE4Editor_Engine!UWheeledVehicleMovementComponent::SetupVehicle() wheeledvehiclemovementcomponent.cpp:852
UE4Editor_Engine!UWheeledVehicleMovementComponent::CreateVehicle() wheeledvehiclemovementcomponent.cpp:201
UE4Editor_Engine!UWheeledVehicleMovementComponent::OnCreatePhysicsState() wheeledvehiclemovementcomponent.cpp:637
UE4Editor_Engine!UActorComponent::CreatePhysicsState() actorcomponent.cpp:1131
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() actorcomponent.cpp:896
UE4Editor_Engine!AActor::IncrementalRegisterComponents() actor.cpp:4014
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() level.cpp:877
UE4Editor_Engine!UWorld::UpdateWorldComponents() world.cpp:1393
UE4Editor_Engine!UWorld::InitializeActorsForPlay() world.cpp:3129
UE4Editor_Engine!UGameInstance::StartPIEGameInstance() gameinstance.cpp:257
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() playlevel.cpp:3312
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2424
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1140
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1307
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2842
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.14
Target Fix4.14
Fix Commit3104412
Main Commit3108419
CreatedAug 27, 2016
ResolvedAug 29, 2016
UpdatedJan 25, 2021