Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics.
Moving the object with the widget and releasing will cause the physics to begin simulating properly again.
Found in Binary 4.13 @ 3103819
Also recreated in Binary 4.12 @ 3039270
Result: The physics on the barrel stop while the camera is moving
Expected Result: Physics will continue to simulate
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35257 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3132790 |
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Main Commit | 3136620 |
Created | Aug 28, 2016 |
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Resolved | Sep 20, 2016 |
Updated | Apr 27, 2018 |