Lighting needs to be rebuilt in Content Examples Lighting level every time the editor is reopened.
If the user builds lighting, saves the level, closes the editor, then reopens the level, lighting is unbuilt again.
Spoke to Marcus W. about this issue and it may be related to [Link Removed] this existing issue.
Using Console Command "dumpbuiltlightinginteractions"
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 4
Light PointLight32
Light PointLight31_1
Light PointLight28
Light DirectionalLight_1
Primitives with unbuilt interactions: 1
Primitive StaticMeshComponent /Game/Maps/Lighting.Lighting:PersistentLevel.BP_DemoRoom3.StaticMeshComponent_118
LogEditorViewport: Clicking on Actor (LMB): BP_DemoRoom_C (BP_DemoRoom4)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35259 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.14 |
| Created | Aug 28, 2016 |
|---|---|
| Resolved | Oct 14, 2016 |
| Updated | May 2, 2018 |