SuggestProjectileVelocity will always return false if ESuggestProjVelocityTraceOption is set to TraceFullPath.
RESULT:
Trace line is drawn but projectile doesn't fire. SuggestProjectileVelocity will always return false.
EXPECTED:
SuggestProjectileVelocity returns true when valid trace is found.
Are UE-58198 and UE-57652 the same bug?
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Created | Aug 29, 2016 |
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Resolved | Sep 22, 2016 |
Updated | Apr 27, 2018 |