Event does not fire at end of playback range.

This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid?

I have some test content set up in //UE4/Main QAGame QA-Promotion level as of 3104349. Can PIE run into the 2nd trigger box and play to the end of the sequence. Event does not fire off.

Steps to Reproduce
  1. Create a sequence
  2. Add an event track
  3. Add a key on the event track at the end of the playback range
  4. Set the value of the key to Print
  5. Open the Level Blueprint
  6. Create a custom event node named Print
  7. Hook the event up to a Print String node
  8. Add the sequence to the level
  9. Set Auto Play to true
  10. PIE

Result: The last frame of the sequence does not trigger the Print event

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35286 in the post.

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By Design
ComponentUE - Anim - Sequencer
Affects Versions4.14
Target Fix4.20
CreatedAug 29, 2016
ResolvedMar 21, 2018
UpdatedApr 27, 2018