On Windows and Xbox we have special header files to re-enable legacy UE types, such as DWORD. On Linux, Mac and other platforms there is no such mechanism. This prevents us from compiling plug-ins with third party libraries that declare such type names.
We should either provide a way to support these type names, or we should get rid of this mechanism altogether (as suggested by @JoshA).
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
how to reactive marketplace seller account?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35295 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13 |
Created | Aug 30, 2016 |
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Resolved | Apr 4, 2017 |
Updated | Jul 14, 2021 |