Version: Main branch 46320669; 5.7 Preview Epic Launcher pre-built;
Issue: Playing a <sequence> that is withing a <level instance> turns back on gray <level instance editing> visualizing shader even when viewport show flag <visualize level instance editing> is off.
Workaround: Turning off "Toggle Context Restriction" [SHIFT+L] gets rid of the gray (level instance editing) shader completely and thus is not present also when level instanced sequence is being played.
Releted:
This question was created in reference to: [Link Removed]
Steps to Reproduce
1. Create a <level instance>
2. Go to the level instance's <edit mode>
3. Add a <sequence> into the level instance
4. Go to viewport's <show flags> options (the eye icon in the viewport's top-right corner) → <visualize> → <visualize level instance editing> → <off>
5. gray "isolation" shader disappears (correct behavior)
6. hit play on the imported sequence → gray "isolation" shader turns back on (should stay off)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353076 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.7 |
| Created | Nov 7, 2025 |
|---|---|
| Updated | Nov 7, 2025 |