Description

Upon light debugging, it seems like the overrides depend on the name of the actors in the LI. The duplicated LI does have FLevelInstanceActorPropertyOverride but the Actor names were not updated updated when the LI was duplicated.

Steps to Reproduce
  • create a LevelInstance with few cubes
  • Add a couple of instances in a WP level
  • Override the material of one of the cubes in an instance
  • Duplicate the LI instance
    • Select and CTRL+D 
    • Select and ALT+Drag on one axis

The cube in the duplicated instance will revert to the default material

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353254 in the post.