While going through a blueprint tutorial which has you build a small structure with a point light in it, then have a script telling the point light to toggle on and off while entering a trigger. I noticed that after building the lighting while the point light was in the structure, that the point light stayed regardless of the visibility being turned off and on. I tried building the lighting with and without the point light turned on, but it only went away if the point light was either deleted or it was switched from station to movable or static.
This is NOT a regression as it was reproduced in 4.12.5
This was also reproduced on an AMD card.
Actual Result: Lighting from the point light stays on screen
Expected Result: The lighting from the point light disappears
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35326 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.13 |
Created | Aug 30, 2016 |
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Resolved | Sep 2, 2016 |
Updated | May 2, 2018 |