Description

While going through a blueprint tutorial which has you build a small structure with a point light in it, then have a script telling the point light to toggle on and off while entering a trigger. I noticed that after building the lighting while the point light was in the structure, that the point light stayed regardless of the visibility being turned off and on. I tried building the lighting with and without the point light turned on, but it only went away if the point light was either deleted or it was switched from station to movable or static.

This is NOT a regression as it was reproduced in 4.12.5

This was also reproduced on an AMD card.

Steps to Reproduce
  1. Open New Default Level
  2. Place 3 static meshes in a U shape (See Attached Screenshot)
  3. Delete Directional Light for Better Visibility (Optional Step)
  4. Place Point Light in the Structure
  5. Uncheck Visibility under Rendering in the Details of the Point Light
  6. Click Build Under Build in the Tool Bar

Actual Result: Lighting from the point light stays on screen

Expected Result: The lighting from the point light disappears

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.13
CreatedAug 30, 2016
ResolvedSep 2, 2016
UpdatedMay 2, 2018