GPUFree is sometimes called on allocations not made with GPUMalloc. Later this will cause GPURealloc to be called with invalid values and cause a crash. This can occur with vertex buffers.
See UDN thread.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35340 in the post.
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Component | UE - Platform - Console |
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Affects Versions | 4.12 |
Target Fix | 4.17 |
Fix Commit | 3500531 |
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Main Commit | 3526188 |
Created | Aug 30, 2016 |
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Resolved | Jul 7, 2017 |
Updated | Jun 23, 2018 |