GPUFree is sometimes called on allocations not made with GPUMalloc. Later this will cause GPURealloc to be called with invalid values and cause a crash. This can occur with vertex buffers.
See UDN thread.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35340 in the post.
1 |
Component | UE - Platform - Console |
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Affects Versions | 4.12 |
Target Fix | 4.17 |
Fix Commit | 3500531 |
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Main Commit | 3526188 |
Created | Aug 30, 2016 |
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Resolved | Jul 7, 2017 |
Updated | Jun 23, 2018 |