Description

Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and only care about the impact damage flag.

Steps to Reproduce

1) Run attached project and open the test map
2) Simulate the level, all 4 objects should print to the screen, but the destructibles will not

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35356 in the post.

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Won't Fix
CreatedAug 31, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021