Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and only care about the impact damage flag.
1) Run attached project and open the test map
2) Simulate the level, all 4 objects should print to the screen, but the destructibles will not
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35356 in the post.
|Component||UE - Simulation - Physics - Destruction|
|Created||Aug 31, 2016|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|