When using a mesh variation node within a macro instance script, the material slot name of the input mesh is not transferred.
On the generated mesh output, the material slot name is "None"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353882 in the post.
| 0 |
| Component | UE - Anim - Mutable |
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| Affects Versions | 5.6 |
| Created | Nov 14, 2025 |
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| Updated | Nov 14, 2025 |