Description

When using a mesh variation node within a macro instance script, the material slot name of the input mesh is not transferred.

On the generated mesh output, the material slot name is "None"

Steps to Reproduce
  • Create a macro instance.
  • Add a macro function that has a mesh variation node inside of it, inputting a mesh and outputing a mesh.
  • Connect this into a simple mesh creation workflow.
  • Check the generated mesh data.

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.6
CreatedNov 14, 2025
UpdatedNov 14, 2025
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