When an instanced mesh that is added in the construction script is far enough away from the root component and has it's lighting baked the shadow will not render or will render incorrectly.
This was tested in 4.11 - 4.14 and confirmed still an issue
RESULT
The instanced mesh's shadow doesn't get baked properly.
EXPECTED
Instanced mesh's shadow gets baked correctly.
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Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13, 4.14, 4.20 |
Created | Aug 31, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |