Description

When an instanced mesh that is added in the construction script is far enough away from the root component and has it's lighting baked the shadow will not render or will render incorrectly.

This was tested in 4.11 - 4.14 and confirmed still an issue

Steps to Reproduce
  1. Open attached Project
  2. Build Lighting Only

RESULT
The instanced mesh's shadow doesn't get baked properly.

EXPECTED
Instanced mesh's shadow gets baked correctly.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

11
Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.12.54.134.144.20
CreatedAug 31, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021