The issue is that URootMotionModifier_Warp::Update will disable the warp if there is no target found for it. But there's no functionality to turn the warp back on if a target is then set on a later frame.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354367 in the post.
| 0 |
| Component | UE - Anim - Gameplay |
|---|---|
| Target Fix | 5.8 |
| Created | Nov 18, 2025 |
|---|---|
| Updated | Dec 1, 2025 |