Description

USkeletalBodySetup::PostEditChangeProperty will call OwningPhysAsset->RefreshPhysicsAssetChange(), if I modify many SkeletalBodySetup properties in same PhysAsset, will cause call OwningPhysAsset->RefreshPhysicsAssetChange() many times, will cause bad performance.

in happen in ue5.5 5.6 5.7

Steps to Reproduce

step in video

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Unresolved
ComponentUE - Anim - Gameplay
Affects Versions5.55.65.7
CreatedNov 20, 2025
UpdatedNov 20, 2025
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