USkeletalBodySetup::PostEditChangeProperty will call OwningPhysAsset->RefreshPhysicsAssetChange(), if I modify many SkeletalBodySetup properties in same PhysAsset, will cause call OwningPhysAsset->RefreshPhysicsAssetChange() many times, will cause bad performance.
in happen in ue5.5 5.6 5.7
step in video
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354639 in the post.
| 0 |
| Component | UE - Anim - Gameplay |
|---|---|
| Affects Versions | 5.5, 5.6, 5.7 |
| Created | Nov 20, 2025 |
|---|---|
| Updated | Nov 20, 2025 |