Developer Notes

These crashes are on old version of OS X where Metal is disabled. You'll need to update to 10.11.4 or newer.

Description

Error message:

SEGV_MAPERR at 0x3a

Source Context:

Most recent user affected CL:
3106830 (4.13.0)

Logs:
[Link Removed]
[Link Removed]
[Link Removed]


CrashReporter User Descriptions:

  • UE4.13 immediately fall immediately after start-up.
    I use OSX EI Capitan ver10.11.2
  • Seriously, what is going on? Please tell me why this is happening.
Callstack
AppleIntelBDWGraphicsGLDriver!USC::CPassSsaAllocatorContext::RollbackSpillFillToCopies()
AppleIntelBDWGraphicsGLDriver!USC::CPassSsaAllocatorContext::Rollback()
AppleIntelBDWGraphicsGLDriver!USC::CGen4KernelFunctionList::VirtualRegistersToRegisters()
AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Compile()
AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Compile8()
AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Build()
AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Initialize()
AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Create()
AppleIntelBDWGraphicsGLDriver!USC::CPixelShader::Compile()
AppleIntelBDWGraphicsGLDriver!USC::CompilePixelShaderOpenGL()
AppleIntelBDWGraphicsGLDriver!USC::IM_Shader::Compile()
AppleIntelBDWGraphicsGLDriver!intelUpdateCtxSysProgramCommon()
AppleIntelBDWGraphicsGLDriver!<Unknown>
AppleIntelBDWGraphicsGLDriver!<Unknown>
GLEngine!<Unknown>
GLEngine!<Unknown>
GLEngine!<Unknown>
GLEngine!<Unknown>
libdispatch.dylib!<Unknown>
libdispatch.dylib!<Unknown>
GLEngine!<Unknown>
UE4Editor-OpenGLDrv.dylib!FOpenGLDynamicRHI::GetOpenGLFramebuffer()
UE4Editor-OpenGLDrv.dylib!FOpenGLDynamicRHI::RHISetRenderTargets()
UE4Editor-OpenGLDrv.dylib!FOpenGLDynamicRHI::RHISetRenderTargetsAndClear()
UE4Editor-Renderer.dylib!SetRenderTarget()
UE4Editor-Renderer.dylib!FRCPassPostProcessTonemap::Process()
UE4Editor-Renderer.dylib!FRenderingCompositionGraph::RecursivelyProcess()
UE4Editor-Renderer.dylib!FRenderingCompositePassContext::Process()
UE4Editor-Renderer.dylib!FPostProcessing::Process()
UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render()
UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask()
UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread()
UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn()
UE4Editor-RenderCore.dylib!RenderingThreadMain()
UE4Editor-RenderCore.dylib!FRenderingThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Won't Fix
ComponentUE - Platform - Apple
Affects Versions4.13
CreatedSep 2, 2016
ResolvedSep 27, 2016
UpdatedJul 14, 2021