Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis.

I've attached a text asset similar to the users to easily identify the issue along with the source Max file and the FBX version for testing.

There is also a test project with all these lined up if needed. This was also checked in 4.14 Dev-Main CL-3109838 to verify this is an issue still.

Steps to Reproduce

1. Import the attached test asset,
2. Import 3 times as Geometry Cache, Static, and Skeletal Separately

Regression: No

Result: The axis is rotated for the imported option

Expected: Axis should be aligned correctly, similar to how Static Mesh and Skeletal Meshes import.

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ComponentUE - Gameplay
Affects Versions4.134.14
Target Fix4.14
Fix Commit3137938
Main Commit3153517
CreatedSep 2, 2016
ResolvedSep 23, 2016
UpdatedJul 7, 2022
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