Description

Draw Debug line appear to render incorrectly when Instance Stereo is enabled. The lines that would be rendered in each eye are both showing up in the same area

Steps to Reproduce
  1. Make sure oculus/vive is hooked up and turned on
  2. Open the editor
  3. Enable Instance Stereo Rendering
    Project setting > Rendering > VR
  4. Restart Editor
  5. Open Level blueprint
  6. Setup a Draw debug line (image for reference)
  7. Play in VR preview
  8. Notice that the debug lines are not rendering correctly (one of them doubles up and moves around)

Expected: The debug line would be rendered in each eye
Result: The lines that would be rendered in each eye are both showing up in the same area

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.13
Target Fix4.14
CreatedSep 2, 2016
ResolvedAug 18, 2017
UpdatedSep 16, 2019