Description

Picking a material of a section of a Nanite enabled mesh will not work correctly, while the same picking logic works fine for non-Nanite meshes. On Nanite meshes, the reported section index seems to be off by one when inspecting the sections in the static mesh editor.

Steps to Reproduce
  • Open the attached repro project and double-click NewMap
  • In the Outliner, double-click SM_MultiColorBox_NoNanite1
  • Aim the viewport camera at a section of the non-Nanite enabled mesh
  • Select the BP_MaterialPicker in the outliner and press the GetMaterialInEditor button. This should work correctly.
  • In the outliner, double-click SM_MultiColorBox_WithNanite, aim the camera at a section and click the GetMaterialInEditor button. In almost all cases, the wrong material name will be reported

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.6
CreatedNov 24, 2025
UpdatedNov 24, 2025
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