When adding a widget with retainer panels into the world via a WidgetComponent, the texture appears washed out. This does not occur if the widget is added to the viewport, nor does it occur in 3D widgets without retainer panels. The washing out only seems to happen at runtime, and occurs even when all lighting is removed from the scene.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35531 in the post.
15 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.12.5, 4.14, 4.15 |
Fix Commit | 3347682 |
---|---|
Main Commit | 3383473 |
Created | Sep 2, 2016 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |