The default camera location for the Persona viewport will be far away for some meshes. I could reproduce this issue with the SK_Chain_* assets in QAGame, though this doesn't reproduce for other skeletal meshes.
RESULT:
The camera is far away from the mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35550 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.14 |
| Fix Commit | 3122823 |
|---|---|
| Main Commit | 3136620 |
| Created | Sep 2, 2016 |
|---|---|
| Resolved | Sep 13, 2016 |
| Updated | May 18, 2020 |