Description

Reroute nodes break Cached Poses in Animation Blueprints

Regression: This does not occur in 4.12

Steps to Reproduce

1. Create an AnimBP in a Third Person Template project
2. In the Anim Graph, add a Play Idle animation node
3. Create a new Cached Pose and plug the Idle into it
4. Make a Use Cached Pose node and feed it into the Final Anim Pose
5. Compile and note that the Idle anim is playing
6. Add a reroute node between "Use Cached Pose" and Final Anim Pose
7. Compile

Result: Animation isn't playing. Stuck on the first frame
Expected: Animation plays like in step 5

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

4
Login to Vote

Fixed
ComponentOLD - Anim
Affects Versions4.13
Target Fix4.15
Fix Commit3209939
Main Commit3227721
CreatedSep 2, 2016
ResolvedNov 24, 2016
UpdatedMay 18, 2020