When generating a Control Rig from a Skeletal Mesh that contains “skel” in its name—or uses it as a prefix (i.e. skel_test)—Unreal Engine crashes.
The crash occurs both when using the native Create Control Rig button in the editor and when calling the Create Control Rig Blueprint function node.
This issue was observed in Unreal Engine 5.7; other versions have not been tested.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-355670 in the post.
| 0 |
| Component | UE - Anim - Rigging - Control Rig |
|---|---|
| Affects Versions | 5.7 |
| Created | Nov 27, 2025 |
|---|---|
| Updated | Nov 27, 2025 |