Description

CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset.

Steps to Reproduce
  1. Download attached project
  2. Open in 4.13 release (Source or Binary)
  3. Open "default" map.
  4. Press Play in Editor (PIE)
  5. Press space bar 4 times quickly
  6. Notice: Current jump count goes above max jump count, visible on top center of screen.
  7. After Character lands, current jump count resets but Character can no longer jump.

RESULT:

Once CanJump return true after current jumps is greater than max jumps, it will always return false, even after Character has landed.

EXPECTED:

CanJump return false when current jumps is equal to max jumps and resets when Character lands.

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.14
Fix Commit3140526
Main Commit3153517
CreatedSep 5, 2016
ResolvedSep 26, 2016
UpdatedApr 27, 2018